Mass Effect 3 Save Generator. Updating origional Mass Effect 1 editor Updating origional Mass Effect 2 editor if any has any id&#39s or bools not listed in this mod feel free to let me know so i can add them in too.

How Mass Effect Legendary Edition S Character Creation Is Different mass effect 3 save generator
How Mass Effect Legendary Edition S Character Creation Is Different from screenrant.com

This is a great editor you were just doing it wrong You can edit all of those values HOWEVER I am told ME2 and ME1 decisions are registered when you start a new game so if you want to make those changes start a new game save as soon as you can make a manual save edit it in the editor then mark it as finished in the Raw section and start a new game by uploading it as a finished ME3 game.

Mass Effect 3 Save Editor file Mod DB

Mass Effect 3 Save Editor Gibbed If you have the Gibbed Save Editor for Mass Effect 3 know that you can put multiple Weapon mods and multiple copies of the same weapon mod for an additive effect for a weapon that either Shepard or a Squad member carries aroundOpen the Gibbed ME3 Save EditorOpen your save for your characterSwitch to the Raw tabUnder the Section 3.

Gibbed Save Game Editor (Updated) at Mass Effect 3 Nexus

Mass Effect 3 Save Editor Rate of fire rateoffire = (X= Y= ) Both X and Y values should be the same Mass Effect 3 Save Editor Codes Weight encumbranceweight = (X= Y= ) Value x is the weight of the weapon at level I and value Y is the weight at level X For example a weight of 14 means your cooldown will be slowed by 140% if you.

How Mass Effect Legendary Edition S Character Creation Is Different

Mass Effect 3 Save Editor styleshunter.luxcciclub.com

Mass Effect 3 Save Editor at Mass Effect 3 Nexus Nexus Mods

Save Editor Mass Effect 3 minderblog.vivianaarias.co

This is the last known version of the Gibbed Mass Effect 3 Save Editor (R90B116) This was my own personal edited copy I spent countless hours going over the plot IDs from ME1 to ME3 correcting inaccuracies adding new IDs from multiple sources and added notes and useful configurations that I used most with playing on both console and PC.